Is Odin Sphere Leifthrasir worth it?

Is Odin Sphere Leifthrasir worth it?

It’s amazing and contains gorgeous art. Hell yes. It’s a dang good game, don’t know about length comparison to muramasa, but I can say it’s a dang good game and worth the money for sure.

Is Odin Sphere Leifthrasir a remake?

Odin Sphere Leifthrasir. Odin Sphere Leifthrasir, a remake of Odin Sphere for PlayStation 3, PlayStation 4 and PlayStation Vita, began development in late 2013 alongside publisher Atlus changing ownership from Index Corporation to Sega.

Who created Odin Sphere?

Odin Sphere/Developers

Is Odin Sphere a metroidvania?

Dust uses fun beat em’ up-style sidescrolling combat that’s never frustrating, think Japanese games such as Odin Sphere. As such it’s a great game for those who are bit tired of Metroidvanias set in caves or castles, and another good title for genre beginners.

Why is Odin Sphere good?

Odin Sphere: Leifthrasir is an absolutely amazing remake of their 2007 sidescrolling action RPG that recreates and enhances everything I adored about the original, while strengthening and expanding its combat and role-playing to create one of the best gameplay experiences I’ve had in a long time.

Who owns vanillaware?

They have worked with many different publishers, though most frequently with Atlus for games such as Dragon’s Crown and 13 Sentinels: Aegis Rim….Vanillaware.

Native name ヴァニラウェア有限会社
Founder George Kamitani Shigetake Kentaro Ohnishi
Headquarters Osaka , Japan
Key people George Kamitani (president and game director)

How long does Odin Sphere take?


Single-Player Polled Average
Main Story 66 30h 53m
Main + Extras 81 35h 55m
Completionists 75 42h 46m
All PlayStyles 222 36h 44m

How well did 13 Sentinels sell?

It was considered by many to be one of the best “games players might have missed” in 2020. Atlus stated that the success of 13 Sentinels was unexpected, especially so soon after hitting 300,000 units in January, but congratulated Vanillaware on the game reaching 400,000 units sold.

Is 13 Sentinels coming to PC?

While this later release didn’t come out until 2018, there was no move made to also bring it to Nintendo Switch or PC, which both would have been great homes for this game. 13 Sentinels: Aegis Rim would definitely fit in on both Nintendo Switch and PC, so hopefully this is something we end up seeing in the future.

How long beat Leinthrasir Odin Sphere?


Single-Player Polled Average
Main Story 65 30h 53m
Main + Extras 81 35h 55m
Completionists 76 43h 01m
All PlayStyles 222 36h 52m

Did 13 Sentinels sell well?

Is there romance in 13 Sentinels: Aegis Rim?

In 13 Sentinels: Aegis Rim, you play as 13 teenage mech pilots and follow their individual stories leading up to their final battle against a kaiju invasion. Through multiple perspectives, we experience several love stories each in different stages of gestation.

Who is the main character in Odin Sphere?

Leifthrasir was praised for its improved performance and reworked mechanics. The game was a commercial success, contributing to the rise of Vanillaware as a developer. Screenshots from Odin Sphere (above) and its remake Leifthrasir (below), featuring player character Velvet.

When did Odin Sphere Come Out in Europe?

Odin Sphere released in North America on May 22, 2007, less than a week after the game’s Japanese release. In Europe, it was released on March 14, 2008 by Square Enix. Available with in-game text in English, French, German, Spanish and Italian, it was the first non-Square Enix title the company released in Europe.

What happens to Elfaria in the Odin Sphere?

Elfaria is ultimately killed by Odin, who takes Titrel from her. Velvet steals it in turn and gives it to the dragon Wagner, hoping that this would prevent the Cauldron being used. Her lover Cornelius is meanwhile changed into a Pooka by Ingway and thrown into the Netherworld, escaping with the aid of his grandfather Gallon.

Why did Kamitani choose 2D graphics for Odin Sphere?

The scenario and world design incorporated Norse mythology, the works of William Shakespeare, fairy tales and early video games. 2D graphics were chosen over 3D graphics as Kamitani felt the style was stagnating, which necessitated presenting cutscenes as if on a stage rather than using traditional cinematography.